Sunday, May 5, 2019

Disadvantages

Mental
--- Mundane
Absent-Mindedness --- -15; p122
Addiction --- Variable; p122, 164, 165
Amnesia --- -10 or -25; p123
Attentive --- -1; p163
Bad Temper --- -10*; p124
Berserk --- -10*; p124
Bloodlust --- -10*; p125
Broad-Minded --- -1; p163
Bully --- -10*; p125
Callous --- -5; p125
Cannot Learn --- -30; p125
Careful --- -1; p163
Charitable --- -15*; p125
Chauvinistic --- -1; p163
Chronic Depression --- -15*; p126
Chummy --- -5; p126
Clueless --- -10; p126
Code of Honor --- -1 or -5 to -15; p127, 163
Compulsive Behavior --- -5 to -15*; p128
Confused --- -10*; p129
Congenial --- -1; p164
Cowardice --- -10*; p129
Curious --- -5*; p129
Delusions --- -1 or -5 to -15; p130, 164
Disciplines of Faith --- -5 to -15; p132
Dislikes --- -1; p164
Distractible --- -1; p164
Dreamer --- -1; p164
Dull --- -1; p164
Dyslexia --- -10; p134
Easy to Read --- -10; p134
Fanaticism --- -15; p136
Fearfulness --- -2/level; p136
Flashbacks --- Variable; p136
Gluttony --- -5*; p137
Greed --- -15*; p137
Gregarious --- -10; p126
Guilt Complex --- -5; p137
Gullibility --- -10*; p137
Habits or Expressions --- -1; p164
Hidebound --- -5; p138
Honesty --- -10*; p138
Humble --- -1; p164
Illiteracy --- -3; -
Imaginative --- -1; p164
Impulsiveness --- -10*; p139
Incompetence --- -1; p164
Incurious --- -5*; p140
Indecisive --- -10*; p140
Innumerate --- -5; p140
Intolerance --- Variable; p140
Jealousy --- -10; p140
Kleptomania --- -15*; p141
Laziness --- -10; p142
Lecherousness --- -15*; p142
Likes --- -1; p164
Loner --- -5*; p142
Low Empathy --- -20; p142
Low Self-Image --- -10; p143
Low TL --- -5/level; p22
Lunacy --- -10; p143
Manic-Depressive --- -20; p143
Megalomania --- -10; p144
Miserliness --- -10*; p144
Mundane Background --- -10; p144
Nightmares --- -5*; p144
No Sense of Humor --- -10; p146
Non-Iconographic --- -10; p146
Nosy --- -1; p164
Oblivious --- -5; p146
Obsession --- -1, -5, or -10*; p146, 164
Odious Personal Habits --- -5, -10, or -15; p22
On the Edge --- -15*; p146
Overconfidence --- -5*; p148
Pacifism --- Variable; p148
Paranoia --- -10; p148
Personality Change --- -1; p164
Phantom Voices --- -5 to -15; p148
Phobias --- Variable*; p148
Post-Combat Shakes --- -5*; p150
Proud --- -1; p164
Pyromania --- -5*; p150
Responsive --- -1; p164
Sadism --- -15*; p152
Selfish --- -5*; p153
Selfless --- -5*; p153
Sense of Duty --- -2 to -20; p153
Short Attention Span --- -10*; p153
Shyness --- -5, -10, or -20; p154
Slave Mentality --- -40; p154
Sleepwalker --- -5*; p154
Split Personality --- -15*; p156
Squeamish --- -10*; p156
Staid --- -1; p164
Stubbornness --- -5; p157
Trademark --- -1 or -5 to -15; p159, 164
Trickster --- -15*; p159
Truthfulness --- -5*; p159
Uncongenial --- -1; p165
Unluckiness --- -10; p160
Vow --- -1 or -5 to -15; p160, 165
Workaholic --- -5; p162
Xenophilia --- -10*; p163
--- Exotic
Bestial --- -10 or -15; p124
Decreased Time Rate --- -100; p129
Reprogrammable --- -10; p150
Stress Atavism --- Variable*; p156
--- Supernatural
Cursed --- -75; p129
Destiny --- Variable; p131
Divine Curse --- Variable; p132
Dread --- Variable; p132
Frightens Animals --- -10; p137
Lifebane --- -10; p142
Magic Susceptibility --- -3/level; p143
Supersensitive --- -15; p158
Uncontrollable Appetite --- -15*; p159
Unique --- -5; p160
Weirdness Magnet --- -15; p161

Physical
--- Mundane
Acceleration Weakness --- -1; p165
Addiction --- Variable; p122, 164, 165
Alcohol Intolerance --- -1; p165
Alcoholism --- -15 or -20; p122
Appearance Levels --- Variable; p21
Bad Back --- -15 or -25; p123
Bad Grip --- -5/level; p123
Bad Sight --- -25; p123
Bad Smell --- -10; p124
Blindness --- -50; p124
Bowlegged --- -1; p165
Cannot Float --- -1; p165
Cannot Speak --- -15; p125
Chronic Pain --- Variable; p126
Colorblindness --- -10; p127
Combat Paralysis --- -15; p127
Deafness --- -20; p129
Distinctive Features --- -1; p165
Disturbing Voice --- -10; p132
Dwarfism --- -15; p19
Easy to Kill --- -2/level; p134
Epilepsy --- -30; p136
Extra Sleep --- -2/level; p136
Fat --- -3; -
Fat --- -3; p19
G-Intolerance --- -10 or -20; p137
Gigantism --- 0; p20
Ham-Fisted --- -5 or -10; p138
Hard of Hearing --- -10; p138
Hemophilia --- -30; p138
Horrible Hangovers --- -1; p165
Hunchback --- -10; p139
Increased Consumption --- -10/level; p139
Insomniac --- -10 or -15; p140
Killjoy --- -15; p140
Klutz --- -5; p141
Lame --- -10 to -30; p141
Light Sleeper --- -5; p142
Low Pain Threshold --- -10; p142
Maintenance --- Variable; p143
Minor Handicaps --- -1; p165
Missing Digit --- -2 or -5; p144
Mistaken Identity --- -5; p21
Motion Sickness --- -10; p144
Mute --- -25; p125
Nervous Stomach --- -1; p165
Neurological Disorder --- Variable; p144
Neutered --- -1; p165
Night Blindness --- -10; p144
No Depth Perception --- -15; p145
No Sense of Smell/Taste --- -5; p146
Noisy --- -2/level; p146
Numb --- -20; p146
One Arm --- -20; p147
One Eye --- -15; p147
One Hand --- -15; p147
Overweight --- -1; p19
Quadriplegic --- -80; p150
Restricted Diet --- -10 to -40; p151
Restricted Vision --- -15 or -30; p151
Skinny --- -5; p18
Slow Healing --- -5/level; p155
Slow Riser --- -5; p155
Social Disease --- -5; p155
Space Sickness --- -10; p156
Stuttering --- -10; p157
Susceptible --- Variable; p158
Terminally Ill --- -50, -75, or -100; p158
Timesickness --- -10; p158
Total Klutz --- -15; p141
Unfit --- -5; p160
Unnatural Features --- Variable; p22
Very Fat --- -5; p19
Very Unfit --- -15; p160
Wounded --- -5; p162
--- Exotic
Cold-Blooded --- -5 or -10; p127
Dependency --- Variable; p130
Electrical --- -20; p134
Fragile --- Variable; p136
Horizontal --- -10; p139
Increased Life Support --- Variable; p139
Invertebrate --- -20; p140
No Fine Manipulators --- -30; p145
No Legs --- Variable; p145
No Manipulators --- -50; p145
Nocturnal --- -20; p146
Self-Destruct --- -10; p153
Semi-Upright --- -5; p153
Sexless --- -1; p165
Shadow Form --- -20; p153
Short Lifespan --- -10/level; p154
Sleepy --- Variable; p154
Slow Eater --- -10; p155
Unhealing --- -20 or -30; p160
Unusual Biochemistry --- -5; p160
Vulnerability --- Variable; p161
Weak Bite --- -2; p161
Weakness --- Variable; p161
--- Supernatural
Draining --- Variable; p132
Infectious Attack --- -5; p140
Revulsion --- -5 to -15; p151
Supernatural Features --- Variable; p157

Social Debt --- -1/level; p26
Dependents --- Variable; p131
Duty --- Variable; p133
Enemies --- Variable; p135
Reputation --- Variable; p26
Secret --- -5 to -30; p152
Secret Identity --- Variable; p153
Social Stigma --- -5 to -20; p155
Status --- -5/level; p28
Wealth --- Variable; p25

Friday, May 3, 2019

Skills

Animal Animal Handling --- IQ; Average; p175
Falconry --- IQ; Average; p194
Mimicry (Bird Calls) --- IQ; Hard; p210
Mimicry (Animal Sounds) --- IQ; Hard; p210
Mount --- DX; Average; p210
Naturalist --- IQ; Hard; p211
Packing --- IQ; Average; p212
Riding --- DX; Average; p217
Teamster --- IQ; Average; p225
Veterinary --- IQ; Hard; p228

Arts/Entertainment Artist --- IQ; Hard; p179
Connoisseur --- IQ; Average; p185
Current Affairs (Popular Culture) --- IQ; Easy; p186
Current Affairs (High Culture) --- IQ; Easy; p186
Dancing --- DX; Average; p187
Electronics Operation (Media) --- IQ; Average; p189
Fire Eating --- DX; Average; p195
Group Performance --- IQ; Average; p198
Makeup --- IQ; Easy; p206
Mimicry --- IQ; Hard; p210
Musical Composition --- IQ; Hard; p210
Musical Instrument --- IQ; Hard; p211
Performance --- IQ; Average; p212
Photography --- IQ; Average; p213
Poetry --- IQ; Average; p214
Singing --- HT; Easy; p220
Sleight of Hand --- DX; Hard; p221
Stage Combat --- DX; Average; p222
Ventriloquism --- IQ; Hard; p228
Writing --- IQ; Average; p228

Athletic Acrobatics --- DX; Hard; p174
Aerobatics --- DX; Hard; p174
Aquabatics --- DX; Hard; p174
Bicycling --- DX; Easy; p180
Body Sense --- DX; Hard; p181
Breath Control --- HT; Hard; p182
Climbing --- DX; Average; p183
Combat Art or Sport --- DX; Varies; 184
Flight --- HT; Average; p195
Free Fall --- DX; Average; p197
Hiking --- HT; Average; p200
Jumping --- DX; Easy; p203
Lifting --- HT; Average; p205
Mount --- DX; Average; p210
Parachuting --- DX; Easy; p212
Running --- HT; Average; p218
Scuba --- IQ; Average; p219
Skating --- HT; Hard; p220
Skiing --- HT; Hard; p221
Sports --- DX; Average; p222
Swimming --- HT; Easy; p224
Throwing --- DX; Average; p226

Business Accounting --- IQ; Hard; p174
Administration --- IQ; Average; p174
Current Affairs (Business) --- IQ; Easy; p186
Diplomacy --- IQ; Hard; p187
Economics --- IQ; Hard; p189
Finance --- IQ; Hard; p195
Law --- IQ; Hard; p204
Market Analysis --- IQ; Hard; p207
Mathematics (Statistics) --- IQ; Hard; p207
Merchant --- IQ; Average; p209
Politics --- IQ; Average; p215
Propaganda --- IQ; Average; p216
Public Speaking --- IQ; Average; p216
Savoir-Faire (High Society) --- IQ; Easy; p218

Combat/Weapon
--- Melee Axe/Mace --- DX; Average; p208
Boxing --- DX; Average; p182
Brawling --- DX; Easy; p182
Broadsword --- DX; Average; p208
Cloak --- DX; Average; p184
Fast-Draw --- DX; Easy; p194
Flail --- DX; Hard; p208
Force Sword --- DX; Average; p208
Force Whip --- DX; Average; p209
Garrote --- DX; Easy; p197
Jitte/Sai --- DX; Average; p208
Judo --- DX; Hard; p203
Karate --- DX; Hard; p203
Knife --- DX; Easy; p208
Kusari --- DX; Hard; p209
Lance --- DX; Average; p204
Main-Gauche --- DX; Average; p208
Monowire Whip --- DX; Hard; p209
Parry Missile Weapons --- DX; Hard; p212
Polearm --- DX; Average; p208
Rapier --- DX; Average; p208
Saber --- DX; Average; p208
Shield --- DX; Easy; p220
Shortsword --- DX; Average; p209
Smallsword --- DX; Average; p208
Spear --- DX; Average; p208
Staff --- DX; Average; p208
Sumo Wrestling --- DX; Average; p223
Tonfa --- DX; Average; p209
Two-Handed Axe/Mace --- DX; Average; p208
Two-Handed Flail --- DX; Hard; p208
Two-Handed Sword --- DX; Average; p209
Whip --- DX; Average; p209
Wrestling --- DX; Average; p228

--- Ranged Artillery --- IQ; Average; p178
Beam Weapon --- DX; Easy; p179
Blowpipe --- DX; Hard; p180
Bolas --- DX; Average; p181
Bow --- DX; Average; p182
Crossbow --- DX; Easy; p186
Dropping --- DX; Average; p189
Fast-Draw --- DX; Easy; p194
Gunner --- DX; Easy; p198
Guns --- DX; Easy; p198
Innate Attack --- DX; Easy; p201
Lasso --- DX; Average; p204
Liquid Projector --- DX; Easy; p205
Net --- DX; Hard; p211
Sling --- DX; Hard; p221
Spear Thrower --- DX; Average; p222
Throwing --- DX; Average; p226
Thrown Weapon --- DX; Easy; p226

Craft Artist (Pottery) --- IQ; Hard; p179
Artist (Woodworking) --- IQ; Hard; p179
Artist (Sculpting) --- IQ; Hard; p179
Carpentry --- IQ; Easy; p183
Jeweler --- IQ; Hard; p203
Leatherworking --- DX; Easy; p205
Masonry --- IQ; Easy; p207
Sewing --- DX; Easy; p219
Smith --- IQ; Average; p221

Criminal/Street Carousing --- HT; Easy; p183
Climbing --- DX; Average; p183
Computer Hacking --- IQ; Very Hard; p184
Counterfeiting --- IQ; Hard; p185
Disguise --- IQ; Average; p187
Electronics Operation (Security) --- IQ; Average; p189
Escape --- DX; Hard; p192
Explosives (Demolition) --- IQ; Average; p194
Fast-Talk --- IQ; Average; p195
Filch --- DX; Average; p195
Forced Entry --- DX; Easy; p196
Forgery --- IQ; Hard; p196
Gambling --- IQ; Average; p197
Holdout --- IQ; Average; p200
Intimidation --- Will; Average; p202
Lockpicking --- IQ; Average; p206
Observation --- Per; Average; p211
Panhandling --- IQ; Easy; p212
Pickpocket --- DX; Hard; p213
Poisons --- IQ; Hard; p214
Savoir-Faire (Mafia) --- IQ; Easy; p218
Scrounging --- Per; Easy; p218
Shadowing --- IQ; Average; p219
Sleight of Hand --- DX; Hard; p221
Smuggling --- IQ; Average; p221
Stealth --- DX; Average; p222
Streetwise --- IQ; Average; p223
Traps --- IQ; Average; p226
Urban Survival --- Per; Average; p228

Design/Invention Architecture --- IQ; Average; p176
Bioengineering --- IQ; Hard; p180
Computer Programming --- IQ; Hard; p184
Engineer --- IQ; Hard; p190
Pharmacy --- IQ; Hard; p213
Weird Science --- IQ; Very Hard; p228

Esoteric Autohypnosis --- Will; Hard; p179
Blind Fighting --- Per; Very Hard; p180
Body Control --- HT; Very Hard; p181
Breaking Blow --- IQ; Hard; p182
Dreaming --- Will; Hard; p188
Enthrallment --- Will; Hard; p191
Esoteric Medicine --- Per; Hard; p192
Flying Leap --- IQ; Hard; p196
Immovable Stance --- DX; Hard; p201
Invisibility Art --- IQ; Very Hard; p202
Kiai --- HT; Hard; p203
Light Walk --- DX; Hard; p205
Meditation --- Will; Hard; p207
Mental Strength --- Will; Easy; p209
Mind Block --- Will; Average; p210
Musical Influence --- IQ; Very Hard; p210
Power Blow --- Will; Hard; p215
Pressure Points --- IQ; Hard; p215
Pressure Secrets --- IQ; Very Hard; p215
Push --- DX; Hard; p216
Throwing Art --- DX; Hard; p226
Zen Archery --- IQ; Very Hard; p228

Everyman Area Knowledge --- IQ; Easy; p176
Computer Operation --- IQ; Easy; p184
Cooking --- IQ; Average; p185
Current Affairs --- IQ; Easy; p186
First Aid --- IQ; Easy; p195
Housekeeping --- IQ; Easy; p200
Knot-Tying --- DX; Easy; p203
Savoir-Faire --- IQ; Easy; p218
Sewing --- DX; Easy; p219
Typing --- DX; Easy; p228
Weather Sense --- IQ; Average; p209

Knowledge Area Knowledge --- IQ; Easy; p176
Connoisseur --- IQ; Average; p185
Current Affairs --- IQ; Easy; p186
Expert Skill --- IQ; Hard; p193
Games --- IQ; Easy; p197
Heraldry --- IQ; Average; p199
Hidden Lore --- IQ; Average; p199
Hobby Skill --- DX, IQ; Easy; p200
Professional Skill --- DX, IQ; Average; p215
Savoir-Faire --- IQ; Easy; p218

Medical Diagnosis --- IQ; Hard; p187
Electronics Operation (Medical) --- IQ; Average; p189
Esoteric Medicine --- Per; Hard; p192
Expert Skill (Epidemiology) --- IQ; Hard; p193
First Aid --- IQ; Easy; p195
Hypnotism --- IQ; Hard; p201
Pharmacy --- IQ; Hard; p213
Physician --- IQ; Hard; p213
Physiology --- IQ; Hard; p213
Poisons --- IQ; Hard; p214
Psychology --- IQ; Hard; p216
Surgery --- IQ; Very Hard; p223
Veterinary --- IQ; Hard; p228

Military Armoury --- IQ; Average; p178
Brainwashing --- IQ; Hard; p182
Camouflage --- IQ; Easy; p183
Cryptography --- IQ; Hard; p186
Electronics Operation (Electronic Warfare) --- IQ; Average; p189
Electronics Repair (Electronic Warfare) --- IQ; Average; p190
Expert Skill (Military Science) --- IQ; Hard; p193
Explosives --- IQ; Average; p194
Forward Observer --- IQ; Average; p196
Intelligence Analysis --- IQ; Hard; p201
Interrogation --- IQ; Average; p202
Leadership --- IQ; Average; p204
NBC Suit --- DX; Average; p192
Observation --- Per; Average; p211
Parachuting --- DX; Easy; p212
Propaganda --- IQ; Average; p216
Savoir-Faire (Military) --- IQ; Easy; p218
Scuba --- IQ; Average; p219
Soldier --- IQ; Average; p221
Strategy --- IQ; Hard; p222
Tactics --- IQ; Hard; p224
Traps --- IQ; Average; p226

Natural Sciences Alchemy --- IQ; Very Hard; p174
Astronomy --- IQ; Hard; p179
Biology --- IQ; Very Hard; p180
Chemistry --- IQ; Hard; p183
Expert Skill (Epidemiology) --- IQ; Hard; p193
Expert Skill (Natural Philosophy) --- IQ; Hard; p193
Expert Skill (Hydrology) --- IQ; Hard; p193
Geology --- IQ; Hard; p198
Mathematics --- IQ; Hard; p207
Metallurgy --- IQ; Hard; p209
Meteorology --- IQ; Average; p209
Naturalist --- IQ; Hard; p211
Paleontology --- IQ; Hard; p212
Physics --- IQ; Very Hard; p213
Physiology --- IQ; Hard; p213

Occult/Magical Alchemy --- IQ; Very Hard; p174
Exorcism --- Will; Hard; p193
Expert Skill (Psionics) --- IQ; Hard; p193
Herb Lore --- IQ; Very Hard; p199
Hidden Lore (Spirit Lore) --- IQ; Average; p199
Hidden Lore (Faerie Lore) --- IQ; Average; p199
Hidden Lore (Demon Lore) --- IQ; Average; p199
Occultism --- IQ; Average; p212
Religious Ritual --- IQ; Hard; p217
Ritual Magic --- IQ; Very Hard; p218
Symbol Drawing --- IQ; Hard; p224
Thaumatology --- IQ; Very Hard; p225

Outdoor/Exploration Camouflage --- IQ; Easy; p183
Cartography --- IQ; Average; p183
Climbing --- DX; Average; p183
Fishing --- Per; Easy; p195
Hiking --- HT; Average; p200
Mimicry (Bird Calls) --- IQ; Hard; p210
Mimicry (Animal Sounds) --- IQ; Hard; p210
Naturalist --- IQ; Hard; p211
Navigation --- IQ; Average; p211
Prospecting --- IQ; Average; p216
Scuba --- IQ; Average; p219
Skating --- HT; Hard; p220
Skiing --- HT; Hard; p221
Survival --- Per; Average; p223
Swimming --- HT; Easy; p224
Tracking --- Per; Average; p226
Weather Sense --- IQ; Average; p209

Plant Biology --- IQ; Very Hard; p180
Farming --- IQ; Average; p194
Gardening --- IQ; Easy; p197
Herb Lore --- IQ; Very Hard; p199
Naturalist --- IQ; Hard; p211
Paleontology (Paleobotany) --- IQ; Hard; p212
Pharmacy (Herbal) --- IQ; Hard; p213

Police Body Language --- Per; Average; p181
Criminology --- IQ; Average; p186
Detect Lies --- Per; Hard; p187
Diplomacy --- IQ; Hard; p187
Electronics Operation (Surveillance) --- IQ; Average; p189
Explosives (Explosive Ordinance Disposal) --- IQ; Average; p194
Forced Entry --- DX; Easy; p196
Forensics --- IQ; Hard; p196
Intelligence Analysis --- IQ; Hard; p201
Interrogation --- IQ; Average; p202
Intimidation --- Will; Average; p202
Law --- IQ; Hard; p204
Lockpicking --- IQ; Average; p206
Observation --- Per; Average; p211
Savoir-Faire (Police) --- IQ; Easy; p218
Search --- Per; Average; p219
Shadowing --- IQ; Average; p219
Stealth --- DX; Average; p222
Streetwise --- IQ; Average; p223
Tactics --- IQ; Hard; p224
Urban Survival --- Per; Average; p228

Repair/Maintenance Armoury --- IQ; Average; p178
Electrician --- IQ; Average; p189
Electronics Repair --- IQ; Average; p190
Machinist --- IQ; Average; p206
Mechanic --- IQ; Average; p207

Scholarly Computer Operation --- IQ; Easy; p184
Expert Skill --- IQ; Hard; p193
Literature --- IQ; Hard; p205
Public Speaking --- IQ; Average; p216
Research --- IQ; Average; p217
Speed-Reading --- IQ; Average; p222
Teaching --- IQ; Average; p224
Typing --- DX; Easy; p228
Writing --- IQ; Average; p228

Social Acting --- IQ; Average; p174
Administration --- IQ; Average; p174
Body Language --- Per; Average; p181
Carousing --- HT; Easy; p183
Connoisseur --- IQ; Average; p185
Current Affairs --- IQ; Easy; p186
Detect Lies --- Per; Hard; p187
Diplomacy --- IQ; Hard; p187
Erotic Art --- DX; Average; p192
Fast-Talk --- IQ; Average; p195
Fortune-Telling --- IQ; Average; p196
Gambling --- IQ; Average; p197
Gesture --- IQ; Easy; p198
Heraldry --- IQ; Average; p199
Intimidation --- Will; Average; p202
Leadership --- IQ; Average; p204
Merchant --- IQ; Average; p209
Panhandling --- IQ; Easy; p212
Politics --- IQ; Average; p215
Propaganda --- IQ; Average; p216
Public Speaking --- IQ; Average; p216
Savoir-Faire --- IQ; Easy; p218
Sex Appeal --- HT; Average; p219
Streetwise --- IQ; Average; p223
Teaching --- IQ; Average; p224

Social Sciences/Humanities Anthropology --- IQ; Hard; p175
Archaeology --- IQ; Hard; p176
Cartography --- IQ; Average; p183
Criminology --- IQ; Average; p186
Economics --- IQ; Hard; p189
Expert Skill (Egyptology) --- IQ; Hard; p193
Expert Skill (Thanatology) --- IQ; Hard; p193
Expert Skill (Political Science) --- IQ; Hard; p193
Expert Skill (Xenology) --- IQ; Hard; p193
Geography --- IQ; Hard; p198
History --- IQ; Hard; p200
Law --- IQ; Hard; p204
Linguistics --- IQ; Hard; p205
Literature --- IQ; Hard; p205
Paleontology (Paleoanthropology) --- IQ; Hard; p212
Philosophy --- IQ; Hard; p213
Psychology --- IQ; Hard; p216
Sociology --- IQ; Hard; p221
Theology --- IQ; Hard; p226

Spy Acting --- IQ; Average; p174
Body Language --- Per; Average; p181
Brainwashing --- IQ; Hard; p182
Computer Hacking --- IQ; Very Hard; p184
Cryptography --- IQ; Hard; p186
Detect Lies --- Per; Hard; p187
Disguise --- IQ; Average; p187
Electronics Operation (Security) --- IQ; Average; p189
Electronics Operation (Electronic Warfare) --- IQ; Average; p189
Electronics Operation (Surveillance) --- IQ; Average; p189
Escape --- DX; Hard; p192
Expert Skill (Computer Security) --- IQ; Hard; p193
Fast-Talk --- IQ; Average; p195
Filch --- DX; Average; p195
Forced Entry --- DX; Easy; p196
Forgery --- IQ; Hard; p196
Holdout --- IQ; Average; p200
Intelligence Analysis --- IQ; Hard; p201
Interrogation --- IQ; Average; p202
Lip Reading --- Per; Average; p205
Lockpicking --- IQ; Average; p206
Observation --- Per; Average; p211
Photography --- IQ; Average; p213
Poisons --- IQ; Hard; p214
Propaganda --- IQ; Average; p216
Research --- IQ; Average; p217
Search --- Per; Average; p219
Shadowing --- IQ; Average; p219
Smuggling --- IQ; Average; p221
Stealth --- DX; Average; p222

Technical Battlesuit --- DX; Average; p192
Computer Operation --- IQ; Easy; p184
Diving Suit --- DX; Average; p192
Electronics Operation --- IQ; Average; p189
Explosives --- IQ; Average; p194
Freight Handling --- IQ; Average; p197
Hazardous Materials --- IQ; Average; p199
Lockpicking --- IQ; Average; p206
Mathematics --- IQ; Hard; p207
Navigation --- IQ; Average; p211
NBC Suit --- DX; Average; p192
Parachuting --- DX; Easy; p212
Photography --- IQ; Average; p213
Scuba --- IQ; Average; p219
Typing --- DX; Easy; p228
Vacc Suit --- DX; Average; p192

Vehicle Airshipman --- IQ; Easy; p185
Battlesuit --- DX; Average; p192
Bicycling --- DX; Easy; p180
Boating --- DX; Average; p180
Driving --- DX; Average; p188
Freight Handling --- IQ; Average; p197
Navigation --- IQ; Average; p211
Piloting --- DX; Average; p214
Seamanship --- IQ; Easy; p185
Shiphandling --- IQ; Hard; p220
Spacer --- IQ; Easy; p185
Submarine --- DX; Average; p223
Submariner --- IQ; Easy; p185
Teamster --- IQ; Average; p225

Advantages

Mental
--- Mundane Absolute Timing --- 2; p35
Animal Empathy --- 5; p40
Animal Friend --- 5/level; p90
Artificer --- 10/level; p90
Autotrance --- 1; p101
Born Entertainer --- 5/level; -
Born War-Leader --- 5/level; -
Business Acumen --- 10/level; p90
Charisma --- 5/level; p41
Chronolocation --- 5; p35
Combat Reflexes --- 15; p43
Common Sense --- 10; p43
Cultural Adaptability --- 10; p46
Danger Sense --- 15; p47
Daredevil --- 15; p47
Eidetic Memory --- 5; p51
Empathy --- 15; p51
Enhance Block, Dodge, or Parry --- 5 or 15/level; -
Enhanced Defenses --- Variable; p51
Extraordinary Luck or Ridiculous Luck --- 30 or 60; -
Fashion Sense --- 5; p21
Fearlessness --- 2/level; p55
G-Experience --- 1 to 10; p57
Gadgeteer --- 25 or 50; p56
Gifted Artist --- 5/level; p90
Gizmos --- 5/gizmo; p57
Green Thumb --- 5/level; p90
Gunslinger --- 25; p58
Healer --- 10/level; p90
High TL --- 5/level; p23
Indomitable --- 15; p60
Intuition --- 15; p63
Intuitive Mathematician --- 5; p66
Language Talent --- 10; p65
Languages --- 3 or 6/language; -
Lightning Calculator --- 2; p66
Luck --- Variable; p66
Mathematical Ability --- 10/level; p90
Musical Ability --- 5/level; p91
Outdoorsman --- 10/level; p91
Photographic Memory --- 10; p51
Plant Empathy --- 5; p75
Rapier Wit --- 5; p79
Sensitive --- 5; p51
Serendipity --- 15/level; p83
Shtick --- 1; p101
Single-Minded --- 5; p85
Smooth Operator --- 15/level; p91
Social Chameleon --- 5; p86
Talent --- Variable; p89
Trademark Move --- 1/move; -
Trained By A Master --- 30; p93
Unfazeable --- 15; p95
Unusual Background --- Variable; p96
Versatile --- 5; p96
Weapon Bond --- 1; -
Weapon Master --- Variable; p99
Xeno-Adaptability --- 20; p46
--- Exotic Altered Time Rate --- 100/level; p38
Compartmentalized Mind --- 50/level; p43
Detect --- Variable; p48
Duplication --- 35/copy; p50
Energy Reserves --- 3/level; -
Enhanced Time Sense --- 45; p52
Extra Life --- 25/life; p55
Healing --- 30; p59
Insubstantiality --- 80; p62
Invisibility --- 40; p63
Mimicry --- 10; p68
Mind Control --- 50; p68
Mind Probe --- 20; p69
Mind Reading --- 30; p69
Mind Shield --- 4/level; p70
Modular Abilities --- Variable; p71
Neutralize --- 50; p71
Possession --- 100; p75
Puppet --- 5 or 10; p78
Racial Memory --- 15 or 40; p78
Speak With Animals --- 25; p87
Speak With Plants --- 15; p87
Telecommunication --- Variable; p91
Telekinesis --- 5/level; p92
Temperature Control --- 5/level; p92
--- Supernatural Blessed --- 10; p40
Channeling --- 10; p41
Clairsentience --- 50; p42
Destiny --- Variable; p48
Dominance --- 20; p50
Higher Purpose --- 5; p59
Illuminated --- 15; p60
Jumper --- 100; p64
Magery --- 5 + 10/level; p66
Magic Resistance --- 2/level; p67
Mana Damper --- 10/level; p67
Mana Enhancer --- 50/level; p68
Medium --- 10; p68
Mindlink --- Variable; p70
Oracle --- 15; p72
Power Investiture --- 10/level; p77
Precognition --- 25; p77
Psi Static --- 30; p78
Psychometry --- 20; p78
Reawakened --- 10; p80
Snatcher --- 80; p86
Special Rapport --- 5; p88
Spirit Empathy --- 10; p88
Super Luck --- 100; p89
Temporal Inertia --- 15; p93
Terror --- 30 + 10/level; p93
True Faith --- 15; p94
Visualization --- 10; p96
Warp --- 100; p97
Wild Talent --- 20/level; p99

Physical
--- Mundane 3D Spatial Sense --- 10; p34
Absolute Direction --- 5; p34
Acute Hearing --- 2/level; p35
Acute Taste and Smell --- 2/level; p35
Acute Touch --- 2/level; p35
Acute Vision --- 2/level; p35
Alcohol Tolerance --- 1; p100
Ambidexterity --- 5; p39
Appearance Levels --- Variable; p21
Cybernetics --- Variable; p46
Deep Sleeper --- 1; p101
Double-Jointed --- 15; p56
Extra Attack --- 25/attack; p53
Fit --- 5; p55
Flexibility --- 5; p56
Hard to Kill --- 2/level; p58
Hard to Subdue --- 2/level; p59
High Manual Dexterity --- 5/level; p59
High Pain Threshold --- 10; p59
Honest Face --- 1; p101
Improved G-Tolerance --- 5 to 25; p60
Less Sleep --- 2/level; p65
Longevity --- 2; p66
Night Vision --- 1/level; p71
No Hangover --- 1; p101
Penetrating Voice --- 1; p101
Perfect Balance --- 15; p74
Peripheral Vision --- 15; p74
Rapid Healing --- 5; p79
Reduced Consumption --- 2/level; p80
Resistant --- Variable; p80
Resistant to Disease --- 1/level; -
Resistant to Poison --- 1/level; -
Shtick --- 1; p101
Temperature Tolerance --- 1/level; p93
Very Fit --- 15; p55
Very Rapid Healing --- 15; p79
Voice --- 10; p97
--- Exotic 360° Vision --- 25; p34
Accessory --- 1; p100
Affliction --- 10/level; p35
Alternate Form --- Variable; p83
Amphibious --- 10; p40
Arm DX --- 12 or 16/level; p40
Arm ST --- 3, 5, or 8/level; p40
Binding --- 2/level; p40
Brachiator --- 5; p41
Breath-Holding --- 2/level; p41
Catfall --- 10; p41
Chameleon --- 5/level; p41
Claws --- Variable; p42
Clinging --- 20; p43
Constriction Attack --- 15; p43
Damage Resistance --- 5/level; p46
Dark Vision --- 25; p47
Detect --- Variable; p48
Digital Mind --- 5; p48
Discriminatory Hearing --- 15; p49
Discriminatory Smell --- 15; p49
Discriminatory Taste --- 10; p49
Doesn’t Breathe --- 20; p49
Doesn’t Eat or Drink --- 10; p50
Doesn’t Sleep --- 20; p50
Duplication --- 35/copy; p50
Elastic Skin --- 20; p51
Energy Reserves --- 3/level; -
Enhanced Move --- 20/level; p52
Enhanced Tracking --- 5/level; p53
Extended Lifespan --- 2/level; p53
Extra Arms --- Variable; p53
Extra Head --- 15/head; p54
Extra Legs --- Variable; p54
Extra Mouth --- 5/mouth; p55
Filter Lungs --- 5; p55
Flight --- 40; p56
Fur --- 1; p101
Growth --- 10/level; p58
Hermaphromorph --- 5; p59
Hyperspectral Vision --- 25; p60
Infravision --- 0 or 10; p60
Injury Tolerance --- Variable; p60
Innate Attack --- Variable; p61
Insubstantiality --- 80; p62
Invisibility --- 40; p63
Lifting ST --- 3/level; p65
Metabolism Control --- 5/level; p68
Microscopic Vision --- 5/level; p68
Modular Abilities --- Variable; p71
Morph --- Variable; p84
Nictitating Membrane --- 1/level; p71
Obscure --- 2/level; p72
Parabolic Hearing --- 4/level; p72
Payload --- 1/level; p74
Penetrating Vision --- 10/level; p74
Permeation --- Variable; p75
Pressure Support --- 5 to 15; p77
Protected Sense --- 5/sense; p78
Radiation Tolerance --- Variable; p79
Recovery --- 10; p80
Regeneration --- Variable; p80
Regrowth --- 40; p80
Sanitized Metabolism --- 1; p101
Scanning Sense --- Variable; p81
Sealed --- 15; p82
See Invisible --- 15; p83
Sensitive Touch --- 10; p83
Shadow Form --- 50; p83
Shapeshifting --- Variable; p83
Shrinking --- 5/level; p85
Silence --- 5/level; p85
Slippery --- 2/level; p85
Speak Underwater --- 5; p87
Spines --- 1 or 3; p88
Stretching --- 6/level; p88
Striker --- 5-8; p88
Striking ST --- 5/level; p88
Subsonic Hearing --- 0 or 5; p89
Subsonic Speech --- 0 or 10; p89
Super Climbing --- 3/level; p89
Super Jump --- 10/level; p89
Teeth --- 0, 1, or 2; p91
Telecommunication --- Variable; p91
Telekinesis --- 5/level; p92
Telescopic Vision --- 5/level; p92
Temperature Control --- 5/level; p92
Terrain Adaptation --- 0 or 5; p93
Tunneling --- 30 + 5/level; p94
Ultrahearing --- 0 or 5; p94
Ultrasonic Speech --- 0 to 10; p94
Ultravision --- 0 or 10; p94
Unaging --- 15; p95
Universal Digestion --- 5; p95
Unkillable --- 50 to 150; p95
Vacuum Support --- 5; p96
Vampiric Bite --- 30 + 5/level; p96
Vibration Sense --- 10; p96
Walk on Air --- 20; p97
Walk on Liquid --- 15; p97
--- Supernatural Supernatural Durability --- 150; p89

Social Administrative Rank --- 5 or 10/level; p30
Allies --- Variable; p36
Alternate Identity --- 5 or 15; p39
Claim to Hospitality --- 1 to 10; p41
Clerical Investment --- 5; p43
Contact Group --- Variable; p44
Contacts --- Variable; p44
Courtesy Rank --- 1/level; p29
Cultural Familiarity --- 1 or 2/culture; p23
Favor --- Variable; p55
Independent Income --- 1/level; p26
Legal Enforcement Powers --- 5, 10, or 15; p65
Legal Immunity --- 5 to 20; p65
Merchant Rank --- 5 or 10/level; p30
Military Rank --- 5 or 10/level; p30
Patrons --- Variable; p72
Pitiable --- 5; p22
Police Rank --- 5 or 10/level; p30
Rank --- 5 or 10/level; p29
Religious Rank --- 5 or 10/level; p30
Reputation --- Variable; p26
Security Clearance --- Variable; p82
Signature Gear --- Variable; p85
Social Regard --- 5/level; p86
Status --- 5/level; p28
Temporary Rank --- 5 or 10/level; p93
Tenure --- 5; p93
Wealth --- Variable; p25
Zeroed --- 10; p100

Monday, April 15, 2019

GURPS Thoughts

SKILLS Skills are capabilities used to interact with the game world to create any desired effects. They are acquired through in-game training, education, and/or exercises with the GM's approval. All skills must be backed by at least one of the Attributes (primary and secondary). Further, physical objects (equipment, tools, weapons...) and meta-physical objects (magic, chi, energy...) must require skills in order to use them to manifest an effect into the world.

Therefore, at the character creation phase, a character's list of skills should be discussed first among the group (players and GM).

Finally, Advantages with levels are basically skills.

ATTRIBUTES You can leave the Attributes’ values unchanged. In expressing your character, certain Skills and Advantages can be bought with levels to lessen the reliance on the Attributes. On the other hand, if increasing an Attribute is cheaper than buying a Skill or Advantage, then do increase the attribute. Also, in the case of the Two-Handed Sword skill, increasing the Attribute, ST, is also justifiable since it lessens several penalties for handling a heavy weapon.

Attributes can be thought of as tendencies. A character with a higher ST than IQ suggests a more physical character than a cerebral one. To express any tendencies, choose four (4) unique numbers (randomly or otherwise) and assign them to the primary Attributes. The secondary Attributes may be left alone.

If you find tendencies making more sense in creating your character, then define your character's tendencies first and then define skills later.

By the way, there are no traits that are included in the Attributes which express social potencies. Assign any social Advantages and/or Skills to your character as you see fit.

ADVANTAGES Advantages are a class of traits that can be thought of as supernatural in origin. They either enhance a Skill’s effect, "introduce a new effect" into the game world (e.g. Flight), or act like an Attribute (e.g. Charisma). On the latter, this type of Advantage may begat a new skill (e.g. Magery and Spells).

Advantages basically spice up your character. In choosing these special traits you should choose them sparingly and thematically.